Replace water bubbles with Yoshi egg using Press L to copy memory code (Advanced codes) Rainbow colour 'yellow' coins (Colour codes) Press L to slow down the game (Advanced codes) Press D-pad to start or stop screen shake (Advanced codes) Press L to go past the trapdoors inside the castle (Misc.)Ĭhange Goomba head to Peach's head using Press L to copy memory code (Advanced codes) Mario explodes after a delay (Explosive codes)Īll objects except for Mario move slow (Advanced codes) Have the same music in every level (Sound codes) King Bob-omb appears instead of Chain-chomp (Misc. codes)īob-ombs look like Bob-omb buddies (Graphics Changes codes) Pick up Klepto in Shifting Sand Land (Pick up codes)Īttack of the MIPS Shy guy (Attack of.
Pick up Giant Piranha plant in Whomp's fortress (Pick up codes)ĭ-pad Goomba Size Modifier (Size Modifier Codes) Mario has no head (Graphic Changes codes)ĢD Bowser (Bowser in the Dark World) (Size modifier codes) Mario only has his head (Graphic Changes codes) Mario Shadow Size Modifier (Size modifier codes) Mario Overalls Colour Flasher (Colour codes)
Yellow Coin Colour Flasher (Colour Codes) Original Japanese Colourful Scrolling Message code (Advanced codes) Mario Jumps Instead of Getting Burnt (Moves codes)Īttack of the Goomba Shy guy (Attack of. Press L to give Mario a Goomba Head! (Graphic changes codes) See Peach outside the castle and choose her animations (Misc. See giant Yoshi outside the castle and talk to him (Misc. Mario loses a coin for every segment of health he loses (Advanced codes) New: Added NTSC Swap blue coins for working keys in Big Boo's Haunt If you need help or have ideas for codes or you would like to know how they work then please email me at note that I am now moving the code sections to their own pages so if you cannot find the code you are looking for it may be on one of the relevant pages linked to from this page or use the 'Search this site' box at the top right of this page. Some codes require that they be activated before the title screen appears, this usually is only required for emulators, however, some codes must be turned on/off at specific times for the cheat to work. Codes may behave slightly different on an emulator than on a real N64. Japanese original (JAP ORG) and Japanese Shindou Edition (JAP SE) codes tested on an emulator only. I have tested most of the PAL codes on a real N64 and emulator, NTSC (USA) codes tested on an emulator only. Please Read first: Codes created by me are marked with (JS), other codes are by my friends. I continue to create codes, which I share with you on this page, with the codes that other people have kindly given me. I started making codes for SM64 in about 2003 using an Xplorer64 cheat code cartridge and later on, the Equalizer, and Nemu64.
And seems to me like a natural next step following in the amazing work done by the decomp team and pc port.UK, USA and JAPANESE codes for the Mario N64 classic However, I believe access to this game's source code in a higher level programming language opens it up to a wider pool of potentially capable developers / modders. What's wrong with Web Assembly / Emscripten
Portablity: Sm64 projects can run on any device with a web browser anywhere without needing to download or install anything.More friendly to prototyping multiplayer custom games/mods.
More friendly to importing other software modules/packages.Extensibility: More access to more developers to add custom content.This project also includes the development of online mass multiplayer versions of sm64js and other custom multiplayer game modes. This project required creating a JavaScript WebGL port of N64 Fast 3D Renderer originally implemented with OpenGL in C. This is an ongoing work-in-progress port of the decompilation of original Nintendo game, Super Mario 64, to native JavaScript (No Emulation) (No Web Assembly).